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    <title>Rigby2D devlog</title>
    <link>https://rigby2d.com/blog/</link>
    <description>Releases, behind the scenes, and what's coming next for Rigby2D.</description>
    <language>en</language>
    <item>
      <title>Welcome to the Rigby2D devlog, and to r/rigby2d</title>
      <link>https://rigby2d.com/blog/welcome-to-the-devlog.html</link>
      <guid>https://rigby2d.com/blog/welcome-to-the-devlog.html</guid>
      <pubDate>Fri, 30 Oct 2026 12:00:00 GMT</pubDate>
      <description>Where every release, behind-the-scenes story and roadmap update lands first, and a community of our own.</description>
    </item>
    <item>
      <title>Rigby2D 0.4.2: an add-on marketplace, and sharing in one click</title>
      <link>https://rigby2d.com/blog/rigby2d-0-4-2.html</link>
      <guid>https://rigby2d.com/blog/rigby2d-0-4-2.html</guid>
      <pubDate>Fri, 30 Oct 2026 12:00:00 GMT</pubDate>
      <description>Publish add-ons from your own GitHub repository to rigby2d.com/addons and every editor's gallery, share any animation to r/rigby2d as a GIF or MP4, and What's new in the editor.</description>
    </item>
    <item>
      <title>Rigby2D 0.4.1: a home for DragonBones and Spine projects</title>
      <link>https://rigby2d.com/blog/rigby2d-0-4-1.html</link>
      <guid>https://rigby2d.com/blog/rigby2d-0-4-1.html</guid>
      <pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate>
      <description>A welcome screen, auto-update, a sandbox for scripts and an add-on gallery, six languages, runtimes from the editor, and a new home for DragonBones and Spine projects.</description>
    </item>
    <item>
      <title>Rigby2D 0.4: macOS, Linux, Unity and Phaser</title>
      <link>https://rigby2d.com/blog/rigby2d-0-4.html</link>
      <guid>https://rigby2d.com/blog/rigby2d-0-4.html</guid>
      <pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate>
      <description>Native apps for every desktop, Unity and Phaser runtimes, and an editor that never loses your work.</description>
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