A looping "breathe" animation in one click, ready to play under other animations.
Tools
In the Scripts menu:
- Make a breathing idle: adds a 3.2-second animation named
breathe(orbreathe 2, … when that name is taken). The upper body rises a little and settles, tilting slightly; the head counters the tilt and the arms drift, a beat behind the chest. Nothing is scaled, and the hips and legs are left alone, so the feet stay planted. The selected bones breathe; with nothing selected, it uses the bones named chest, spine, torso or body. Weapon and effect bones are skipped. The motion is sized to the character's height.
The animation starts and ends on the same pose, so it loops cleanly. Play it on its own track to keep a character alive while it stands still.