Four weeks ago, on October 13, the Rigby2D repository went public. Today it has 216 stars.
For an open-source animation tool built by a tiny team, that's a lot of people telling us we're onto something. Thank you, every one of you.
#Four weeks in numbers
- ⭐ 216 stars and 25 forks
- 🚀 17 releases, from 0.1 to 0.5
- 🎮 8 runtimes: Godot, Unity, Defold, Cocos Creator, Phaser, Rust, JavaScript and PixiJS (PixiJS coming in 0.5.1)
- 🌏 A full Simplified Chinese interface, coming in 0.5.1
- 💬 A new home on Discord, and our first community art challenge
#You shaped it
Most of what shipped this month started as a message from one of you: the PixiJS runtime, the pixel grid, opening files from the command line, the Chinese interface, and a pile of bug reports with perfect repro steps. Keep them coming. Issues on GitHub and #feature-requests on Discord are where the roadmap really gets written.
#What's next
- 0.5.1 in a few days: the Chinese interface, the PixiJS runtime, the pixel grid, Setup and Animate tabs, boomerang playback, and fixes you reported.
- 0.6: warp deformers, and a cleaner layout for the editor.
- The art challenge is open until December 7. Winners ship inside Rigby2D.
#How you can help
- ⭐ Star Rigby2D on GitHub if you haven't yet. It's the easiest way to help other animators find it.
- 💬 Join our Discord and show us what you're making.
- 🖌️ Enter the art challenge and put your character in front of every Rigby2D user.
On to 500. 🚀