200 stars in four weeks

Rigby2D passed 200 stars on GitHub, four weeks after the repository went public. Thank you, and here's where we're going next.

Four weeks ago, on October 13, the Rigby2D repository went public. Today it has 216 stars.

For an open-source animation tool built by a tiny team, that's a lot of people telling us we're onto something. Thank you, every one of you.

#Four weeks in numbers

  • ⭐ 216 stars and 25 forks
  • 🚀 17 releases, from 0.1 to 0.5
  • 🎮 8 runtimes: Godot, Unity, Defold, Cocos Creator, Phaser, Rust, JavaScript and PixiJS (PixiJS coming in 0.5.1)
  • 🌏 A full Simplified Chinese interface, coming in 0.5.1
  • 💬 A new home on Discord, and our first community art challenge

#You shaped it

Most of what shipped this month started as a message from one of you: the PixiJS runtime, the pixel grid, opening files from the command line, the Chinese interface, and a pile of bug reports with perfect repro steps. Keep them coming. Issues on GitHub and #feature-requests on Discord are where the roadmap really gets written.

#What's next

  • 0.5.1 in a few days: the Chinese interface, the PixiJS runtime, the pixel grid, Setup and Animate tabs, boomerang playback, and fixes you reported.
  • 0.6: warp deformers, and a cleaner layout for the editor.
  • The art challenge is open until December 7. Winners ship inside Rigby2D.

#How you can help

  • ⭐ Star Rigby2D on GitHub if you haven't yet. It's the easiest way to help other animators find it.
  • 💬 Join our Discord and show us what you're making.
  • 🖌️ Enter the art challenge and put your character in front of every Rigby2D user.

On to 500. 🚀

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