Rigby2D 0.4.1: a home for DragonBones and Spine projects

A welcome screen, auto-update, a sandbox for scripts and an add-on gallery, six languages, runtimes from the editor, and a new home for DragonBones and Spine projects.

Watch on YouTube: Rigby2D 0.4.1: a home for DragonBones and Spine projectsWatch on YouTube

The DragonBones Pro desktop editor is no longer updated (its team moved on to LoongBones, a web editor). Spine asks for a license before you ship. Rigby2D 0.4.1 is our answer: a free, open-source editor that opens what you already made, and runtimes you can ship with no fees, ever.

Download 0.4.1 or open the editor in your browser.

#Bring your characters

  • DragonBones: File ▸ Open reads _ske.json projects with their _tex.json atlas. Bones, slots, images, weighted meshes, IK, skins and every animation come across, converted from DragonBones' Y-down space so they look and move the same. Coming from DragonBones.
  • Spine exports (JSON and .skel, 3.8 to 4.3) open losslessly, and File ▸ Import ▸ Check a skeleton file tells you exactly what carries over before you switch. Coming from Spine.

#A welcome screen

New projects, your recent work, starter projects (including a playable Phaser game with NILA), the tour and the tutorials, the moment the editor opens.

The welcome screen

#Runtimes, one click away

File ▸ Get runtimes downloads the Unity package, the Godot addon for your system (or installs it straight into your Godot project) and the Phaser bundles, always matching your editor's version.

Get runtimes

#Add-ons, sandboxed

Python scripts and add-ons now run in a sandbox: they can change your project, but they can't touch your files or the network. Preferences ▸ Add-ons ▸ Get add-ons opens the gallery, with three official add-ons to start: Mirror tools, Breathing idle and Rig report.

The add-on gallery

#And

  • Auto-update: the desktop app checks for new versions and installs signed updates in place.
  • Six languages: English, 日本語, 简体中文, 한국어, Español and Português (Brasil).
  • The README, in all six languages too.

Found a bug, or made something with Rigby2D? Share it on r/rigby2d.

Talk about this on r/rigby2d. Questions, ideas and what you made with it: the community hears it first.

Join r/rigby2d

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