Rigby2D 0.4.3 is for everyone with DragonBones characters, and everyone making games in Cocos Creator. Your existing characters open in Rigby2D, exactly as they were, and play in Cocos.
Download 0.4.3 or open the editor in your browser. If you have 0.4.2, the editor offers the update by itself. 中文版本.
#Cocos Creator runtime

RigbySkeleton brings Rigby2D characters to Cocos Creator 3.8:
- A 2D renderer. Under a Canvas it draws in order with your sprites and UI, follows the node's color and opacity, and works in 2D-only projects: no 3D engine module needed.
- Everything plays. Meshes and weights, IK and physics, clipping, two-color tint, every blend mode, skins, events and layered tracks with crossfades, from the same runtime as the editor.
- Drop in your files. Cocos turns the exported
.json+.atlasinto a Skeleton Data asset; drag it onto the component and pick an animation..skelworks too. - RigbyBoneFollower keeps any node on a bone: a weapon, particles, a collider.
File ▸ Get runtimes now has a Cocos Creator card that installs the runtime straight into your project. Tested in Cocos Creator 3.8.8. Guides in English and 中文.
#DragonBones projects, exactly as they were
The DragonBones importer was checked against the official DragonBones runtime on DragonBones' own demo characters: across 55 animations, every bone, image and color matches within 0.1 px.
- Nested armatures: weapons, muzzle flashes and slash effects placed inside a slot now come in complete, playing exactly when the character swings or fires.
- Fixes found along the way: IK legs that bent the wrong way in some files, and swords that spun the long way round.
See them live, playing on the Rigby2D runtime, at rigby2d.com, and read how the comparison worked.
#Also new
- Share prompts: after you render or export, a card offers to share your work on r/rigby2d.
- Star on GitHub on the welcome screen. Every star helps other animators find Rigby2D.
- Comparison pages on the website: Rigby2D next to Spine, DragonBones, Moho and Toon Boom.
Show what you make on r/rigby2d.